Posts

10 Free YouTube Like And Subscribe Button Animations That Will Give You A Headstart On Your Competition

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1. Sleek modern design subscribe button with bell icon animation   Shameless plug: This one has been made by me :) It's a free greenscreened animation with sound effects, up to 4k resolution and a modern design resembling the newest changes in youtube. It's also pretty new, so there won't be many people using it, which can set you apart from your peers. 2. Like and Subscribe Button Overlay with Bell Icon     Made by Tech vlogs on YouTube, this design seems to be pretty popular with around 400k views. It doesn't feature a green background, but you can still key it out pretty easily. It features a like button, subscribe button as well as the bell and sound effects, but the framerate seems to be a bit low. If you can live with that, you got yourself a nice subscribe button overlay! 3. Animated Like & Subscribe Button with Profile Picture     This cool like and subscribe button overlay by  Amlufx , who even has tutorials on his page, features a subscribe button, a bell

High Resolution Harvest Moon Logo Template

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I have recreated the standard Harvest Moon Logo Banner in a High Resolution, because there was no template available on the net (especially in high-res). This took forever to model and render, but I hope you enjoy it. At least if you use it, you won't have to waste your time like I did :D Take a look at my Project: Harvest Moon: A Wonderful Remaster I also post a lot about the project on my Twitter Feed

Easy Solution when Vuex Getters are not working or you can't access Vue Getters

It took me way to long to figure this out. The default getting started of vuex doesn't tell you that there's a big difference when using namespace: true in your store. Instead of accessing your getters like this: isMenuActive() { return this.$store.getters.isMenuActive }, ...you actually have to to do it like this: isMenuActive() { return this.$store.getters['menu/isMenuActive']; }, I hope this helps. If you are curious: The first example could never work , because, internally, the getters object uses the Bracket Syntax [ ] to store these getters namespaced. It's actually a javascript object that looks like this: getters: { "menu/myFunnyGetter": 250, "menu/anotherGetter": "Abracadabra", "info/giraffeSize": ">3m"} } I like vuex, and it's clearly a capable solution to some problems, but I feel like nowadays, people just don't know how to write good documentation anymore. It'

BE CAREFUL WITH THIS ERROR IN FIVEM SCRIPTING | SendNUIMessage

It took me a lot of time to figure out what was wrong with the simple code for my FiveM Server. I just wanted to test a Javascript callback function that gets invoked by the SendNUIMessage function. First of all, the documentation is wrong about the case of the method. it's actually SendNUIMessage, as I used here in this text and title, and not SendNuiMessage (the letters "ui" are not uppercased in the reference, which is wrong). The next problem was figuring out what the hell was going on. I haven't yet found a way for the FiveM Server (FXServer?) to show me more error messages, but on the other hand, I have only played around with it for a ~10 hours. Since coverage for Javascript server & client scripts for FiveM is pretty scarce, you might get more problems than a lua user - simply because there is less help for you out there. Most tutorials and questions that google comes up with in relation to SendNUIMessage don't cover one important thing: you

Random Videogame-related Imagedump

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 Since I have been getting my hands on GameMaker: Studio I try to make some progress everyday. I experiment with different techniques and Dieser text sollte geändert werden, hört sich total behindert an I have started working on a 3D Dungeon Game with Game Maker Studio. It's very early and I'm still in the Concept-Phase, but I'll keep you up-to-date with Photomaterial!

This Is A 3D Warp With Javascript Only

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As I was going through some amazing BASIC demos for Atari & Apple yesterday, I really wanted to implement a faux-3d animation somewhere. I decided to do it in JavaScript, and here is the result: http://xrlabs.de/lab/css_3d_exploit/

Procedurally Generated Pacman Clone

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I'm working a procedurally generated PACMAN clone. The hardest thing atm is programming the Ghost's movement right. I'm using the A* Algorithm  for Grid-Based-Movement involving Cost , but it's still pretty confusing. I will update you guys once I've changed the graphics and am ready to release it as my own work of Art.