Mittwoch, 26. März 2014
I have always wanted to use the 3D features of GameMaker, and now I finally did. I actually plan to make a real game out of this prototyped concept. But I'm most definetively not going to do it with GameMaker: Studio, because, seriously, this just lags. I get around 40-60fps (Dual Core machine duh... my real rig got fried) on this machine, but not very consistent fps. I already hired "graphics artists" (read: got some friends that are really good at drawing and got them Wacom Tablets) and will work this concept out in java and c#. My goal is to have a 3D Dungeon Crawl Engine ready and working for Android.
A few of you know that I'm working on various game concepts atm. This is a stress-test
for a shmup-kind of game with GameMaker: Studio.
Donnerstag, 20. März 2014
Since I have been getting my hands on GameMaker: Studio I try to make some progress everyday. I experiment with different techniques and Dieser text sollte geändert werden, hört sich total behindert an
I have started working on a 3D Dungeon Game with Game Maker Studio. It's very early and I'm still in the Concept-Phase, but I'll keep you up-to-date with Photomaterial!
Mittwoch, 5. März 2014
This is an example of how to easily realize Weapon Throwing in GameMaker: Studio. I have recently started using it again (after I missed getting the license for GameMaker: Studio Normal edition.... by one day......) and decided to share this.
Download link << .GMZ Project file included!
It will show you how to make a drag-and-drop object that can throw axes that will fly in an Arc just like in Castlevania or Rogue Legacy.
I have also included the .GMZ Project file for you to understand how it works.
It also features a brief example of how to utilize parenting to easily make multiple different power-ups / items.
Download link << .exe file only
NOTE: The Luigi Sprite is © by Nintendo and a mere placeholder. It is not from me. I made the blocks and Axes, if that matters. (Just in case someone asks)