Posts

Es werden Posts vom März, 2014 angezeigt.

xrlabs Gameproject #2 - "Slayer3D", Blocky 3rd Person Dungeon Crawler [G...

I have always wanted to use the 3D features of GameMaker, and now I finally did. I actually plan to make a real game out of this prototyped concept. But I'm most definetively not going to do it with GameMaker: Studio, because, seriously, this just lags. I get around 40-60fps (Dual Core machine duh... my real rig got fried) on this machine, but not very consistent fps. I already hired "graphics artists" (read: got some friends that are really good at drawing and got them Wacom Tablets) and will work this concept out in java and c#. My goal is to have a 3D Dungeon Crawl Engine ready and working for Android.

GameMaker Shmup Project #1 - 4000 Bullets test - Going Somewhere

A few of you know that I'm working on various game concepts atm. This is a stress-test for a shmup-kind of game with GameMaker: Studio.

Castlevania-style Axe-Throwing with Gamemaker: Studio

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This is an example of how to easily realize Weapon Throwing in GameMaker: Studio. I have recently started using it again (after I missed getting the license for GameMaker: Studio Normal edition.... by one day......) and decided to share this. Download link  <<  .GMZ Project file included! It will show you how to make a drag-and-drop object that can throw axes that will fly in an Arc just like in Castlevania or Rogue Legacy. I have also included the .GMZ Project file for you to understand how it works. It also features a brief example of how to utilize parenting to easily make multiple different power-ups / items. Have fun! Download link  << .exe file only NOTE: The Luigi Sprite is © by Nintendo and a mere placeholder. It is not from me. I made the blocks and Axes, if that matters. (Just in case someone asks) Download link  |  .GMZ Project file included!