Dienstag, 9. Dezember 2014

Procedurally Generated Pacman Clone

I'm working a procedurally generated PACMAN clone. The hardest thing atm is programming the Ghost's movement right. I'm using the A* Algorithm for Grid-Based-Movement involving Cost, but it's still pretty confusing.



I will update you guys once I've changed the graphics and am ready to release it as my own work of Art.