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Es werden Posts vom Dezember, 2014 angezeigt.

Procedurally Generated Pacman Clone

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I'm working a procedurally generated PACMAN clone. The hardest thing atm is programming the Ghost's movement right. I'm using the A* Algorithm  for Grid-Based-Movement involving Cost , but it's still pretty confusing. I will update you guys once I've changed the graphics and am ready to release it as my own work of Art.